• Annonces

    • Fenrir

      Bonne année 2017   29/12/2016

      Adieu 2016 et bonjour 2017 de la part de toute l'équipe!

Kiriyama

Members
  • Compteur de contenus

    28 175
  • Inscription

  • Dernière visite

  • Days Won

    13

Kiriyama last won the day on December 13 2016

Kiriyama had the most liked content!

Réputation sur la communauté

1 267 Excellent

À propos de Kiriyama

  • Rang
    Légende
  • Date de naissance

Profile Information

  • Gender
    Not Telling
  • Pays
    Switzerland

Visiteurs récents du profil

4 321 visualisations du profil
  1. Rafale

    Est-ce que vous savez si le système SPECTRA peut être vendu "seul" pour être adapté sur un autre type d'avion que le Rafale ?
  2. Possible aussi que AVIC ne connaisse pas vraiment le prix final de son avion, vu qu'il n'est pas encore terminé.
  3. Est-ce que vous vous souvenez de Black, ce FPS sortit en 2006 qui étonnait par ses graphismes next-gen sur des machines old-gen (il était sorti sur XBox). Il avait été question de lui donner une suite, qui finalement n'a jamais vu le jour. Un article explique les raisons de cet échec. Black 2 [Xbox 360, PS3 – Cancelled] Black 2 is the cancelled sequel to Criterion Games‘ 2006 shooter, Black, which was being worked on by the same developer for publisher and IP holder, Electronic Arts. It was planned to be a co-op shooter for the Xbox 360 and PS3 with a release in late 2007/early 2008. The Original Idea For Black 2 Despite recurring rumours of Black 2 rumbling for several years after the release of the original game, its development was, in actuality, rather short-lived and it never was able to leave pre-production. As it turns out, EA and Criterion had plans to expand Black into a franchise for some time before the first game was even released. Preliminary work on the sequel commenced as early as April 2005, a whole 10 months before Black was finished. Artists were contracted externally to produce conceptual documents for the game, including drawings of the protagonist, Jack Kellar. According to one of the artists who spent a short period of time on the project, there was some debate over the direction the follow-up would take. One possible path, for example, would have continued the story of the first game, as Kellar continues his hunt for Lennox at the behest of the US government. A Reboot of The IP ? As we have come to understand, Criterion’s time drafting concepts with a third party art studio ended around October 2005. It was then put on the back-burner until the first Black was completed. Apparently, the team was also considering another, alternative direction for the sequel that would have been completely separate and self-contained from the original in terms of narrative. This is where the idea of making it as a “co-op shooter” game originated. To our knowledge, the specifics of the story behind these characters was not figured out, but they would have been the basis of this other new version of Black, had it been made. Creative Differences According to one of our sources, formerly of Criterion, pre-production on Black 2 after the release of the original initially lasted several months before grinding to a halt around May 2006. The source claims that there was a disagreement between key members of Criterion and EA over how to proceed with the game and the direction it should take. Allegedly, Stuart Black, a senior designer on the first game, actually left the company over the matter. “As I recall, Stuart Black left over a disagreement with the direction it should take” “…he wanted it be more closely tied to Black and they couldn’t reach an agreement over it” Despite this, it appears that plans to produce another Black game remained in the pipeline for some time after this. Following Stuart Black’s departure, work on the project steadily continued and it began adopt the latter route of a co-op shooter, abandoning the story elements of the first game. It was in November 2006 that EA somewhat quietly announced that it was officially happening. During their quarterly review on November 2, chief financial officer Warren Jenson was quoted as saying: “There’s a new SimCity game in the pipeline and the next-generation version of Black” Jenson’s wording (“next-generation version”) is perhaps worthy of note, as it seems to support our source’s suggestions that Black 2 would have been something of a reboot with little ties to the first game other than on a gameplay level; as opposed to a direct sequel. Regardless, it appears that it was shortly after this fiscal statement when the title fell apart. It has never again been mentioned publicly again by EA staff and was absent from all of their future financial reports. Had development moved forward successfully, it would have been released during their 2007 fiscal year, which ended March 31, 2008. The finite details of what exactly went wrong with the project have yet to be divulged by Criterion, but our sources indicate that it was EA’s decision to terminate the project over a “lack of direction“. It never advanced past pre-production, although a decent amount of material was created for it, including a “concept trailer”. The Mysterious Target X Years later, Black 2’s concept trailer was discussed by Alex Ward, formerly Criterion’s creative director, on August 5, 2013 via Twitter. Ward unfortunately declined to share the video, but thanks to the pleas of Geoff Keighley, he released two screenshots of the trailer. He has since deleted these tweets, but we were able to preserve the images before hand. According to the developer, the video was titled “Target X“. When asked why he didn’t wish to upload it to the public, he explained “by today’s standards, it probably wouldn’t hold up if truth be told. Times have sure changed”. We spoke to one former Criterion employee who contributed to the Target X trailer, who elaborated on it for us: “We were experimenting with how lighting could come into play during gameplay. The trailer showed how different effects such as that could make combat more interesting and dynamic…” Apparently, this concept belongs to an earlier stage of Black 2’s pre-production period and is more reflective of Criterion’s original vision for the game, as opposed to what it ultimately became.
  4. Peu importe, ça n'a rien à voir et on s'en fiche du Air & Cosmos grec. Pour le Airpowers, toujours introuvable dans les kiosques.
  5. Si c'est vraiment un avion de "cinquième génération" ça semble peu, en effet. Peut-être une façon d'attirer des clients potentiels et les commandes.
  6. Un FC-31 à environ 70 millions de dollars, d'après un représentant de la Shenyang Aircraft Corporation. A lire ici.
  7. Ça paiera les indemnités de chômage des humains.
  8. J'ai été dans cet Antonov 22 ! Mais il y a longtemps.
  9. Mais en fait pourquoi est-ce que la Belgique n’intégrerait pas elle-même la bombe sous ses avions, quels qu'ils soient ? Quelle est la différence technique entre construire un rack de lancement pour B-61 ou n'importe quelle GBU ?
  10. Ça ne change du reste pas grand chose.
  11. C'est vraiment un gâchis. J'ai vraiment l'impression d'un énorme échec qui aurait pu être évité.
  12. Et BAE ils accepteraient la B-61 sur le Typhoon ?
  13. De pire en pire : 8 personnes plus riches que la moitié la plus pauvre du monde. A lire ici.
  14. terrorisme

    Onze interpellations dans le cadre de l'enquête sur l'attaque des policiers à Viry-Châtillon. A lire ici.
  15. Ça sent clairement le retour des expériences en Syrie.